# Math

## Featured Products

$16.99

Each book in this series features 100 “Minutes” to help students build basic skills, increase speed in math operations, and strengthen problem-solving skills. Each Minute consists of ten problems of varying degrees of difficulty that incorporate a variety of skills. Each ten-problem reproducible can be used as a learning or testing tool. 112 pages.

Write-On/Wipe-Off 1-10 Number Path

$8.95

A number path is a visual counting model and is easier than a traditional number line for young students to understand. Each number is clearly defined by a rectangle—and each rectangle can be counted. Each number path set includes 10 double-sided, write-on/wipe-off cards. Front features number path with numerals, the reverse is a blank number path. Set of 10 cards, 4" x 13" each.

$19.99

Use Ten-Frame Trays to visually teach early math skills such as counting, 1-to-1 correspondence, number patterns, addition, subtraction, and more. Trays are connectable and can also form 5 x 5 arrays for teaching multiplication concepts. Set includes 10 ten-frame trays, 5 five-frame trays, 150 double-sided counters, and activity guide. Ten-Frame trays measure 6¼"L x 2 5/8"H.

$12.95

This comprehensive teacher handbook for introducing and developing money concepts begins with coin recognition, coin equivalence, and counting activities, and concludes with financial literacy concepts for older students. Along the way, students are treated to background information on the historical basis of money, coin and currency factoids, electronic banking concepts, and much more! By the end of the program students will have gained the skills necessary to make change, comparison-shop, calculate sales tax, and navigate comfortably in a variety of situations involving money. Money Math Activities includes more than a dozen money games with game board and game card templates, money frames, and supporting masters, as well as teacher notes and tips. Includes CD for IWB presentation and interactive fun. 120 pages.

On Core Mathematics Bundle, Grade 7

$35.05

On Core Mathematics develops students' understanding of the Common Core State Standards for Mathematics in an interactive format. Each grade-level bundle includes a Student Worktext and Teacher Edition. Teacher Edition provides background information in each lesson, includes questioning strategies to prompt discussion and suggestions for differentiating instruction.

$10.99

Add pennies, nickels, dimes, and quarters. Match money amounts to pictures of heads and tails. Unique, six-way format adapts to a variety of skill levels, and is a fun learning supplement for small groups or the entire class. Also ideal for learners with disabilities and anyone learning English. Set includes: 36 playing cards, over 200 chips, caller's mat and cards, and a sturdy storage box.

Precision School Balance with Weights

$39.99

Sturdy, quality balance made of high-impact plastic features built-in weight case with lid, 10 brass weights, 2" deep removable pans, a zero adjustment knob and damping button. Total capacity of 2000g with +/- 0.5g accuracy.

On Core Mathematics Bundle, Algebra 2

$35.05

On Core Mathematics develops students' understanding of the Common Core State Standards for Mathematics in an interactive format. Each grade-level bundle includes a Student Worktext and Teacher Edition. Teacher Edition provides background information in each lesson, includes questioning strategies to prompt discussion and suggestions for differentiating instruction.

Sensational Math™ Place Value Cards, 7-Value Whole Numbers, Set of 70

$9.99

These color-coded cards provide students with a visual representation of place value and help them develop number sense. Color-coding matches Sensational Math™ Place Value Discs. Cards are 4"H and range in length from 2 1⁄2" to 17 1⁄2" depending on place value. Includes 10 each ones, tens, hundreds, thousands, ten thousands, hundred thousands, millions. Set of 70.

$23.99

Develop a nimble mind by computing basic multiplication facts or by breaking products down into factors and possibly prime factors. In Product Capture, players claim the product of two factors they spin. In Factor Pursuit, players compute the product of two spinners and mark any set of factors for this product on their scorecards. Be the first to fill your scorecard and win! 2 players or teams.